So this will (hopefully) be a log of the things I need to keep track of, mostly D&D-related. With any small amount of luck my players can keep up to date on upcoming sessions, past games they might have missed, and also a place to talk about changes they (or I) would like to see.
That being said, the first major change is going to be in the structure of the game itself. Rather than a traditional D&D game where players show up and are led by the nose through a session designed by by the DM, I am going to be taking more of a cue from the West Marches campaign, which was also adapted by Gabe at Penny Arcade. The game will allow players a more free-form environment to come and go if they can't make all the sessions, and each game will be a more player-driven, self-contained adventure. We'll see how it turns out, but I like the idea that for the first part of the game the players will be exploring the town of Corvis, complete with a World map they can explore and flesh out. Ideally I won't even use a screen, and basically the DM becomes just someone to react to the player decisions and let them have real control over what they explore, who they kill, and how much phat lewt they get.
We'll see how it turns out in the end.
Next session is scheduled for SATURDAY, JANUARY 16TH