Strategic Objectives
There are various areas of the battlefield that have strategic importance to one or more factions. If the site is in a faction’s controlled territory, they gain the benefit. Site bonuses are cumulative, unless noted otherwise. Strategic Objectives are marked on the map with a single letter or abbreviation.
NOTE: The term “recruit” includes both purchasing new models or units for a detachment and repaying the cost of a model or unit because of attrition.
GT: Great Temple: Whenever a Protectorate player recruits living Faction models/units, reduce their point cost by 1.
SC: Supply Cache: Whenever a Retribution player recruits living Faction models/units, reduce their point cost by 1.
MC: Mercenary Camp: Whenever a Mercenary player recruits living Faction models/units, reduce their point cost by 1.
KP: Kommand Post: Whenever a Khador player recruits living Faction models/units, reduce their point cost by 1.
H: Field Hospital: Between campaign rounds, a player controlling a Field Hospital chooses one detachment. That detachment negates 1 point of attrition on each living model/unit in it. (Example: heal 1 point of damage from a solo, return 1 model to a unit, etc)
Y: Repair Yard: Between campaign rounds, a player controlling a Repair Yard chooses one detachment. That detachment negates 1 point of attrition on each warjack in it. (Example: one point of damage from each column, as caused by attrition)
F: Farmland: Whenever any faction recruits living models/units between campaign rounds, it gains a free army point, which must be spent on a living model/unit.
S: Scrapyard: Whenever any faction recruits warjacks between campaign rounds, it gains a free army point, which must be spent on a warjack.
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