Tuesday, June 28, 2011

King and Country Update

All right, so I made some quick updates to the Campaign rules, mainly to add Strategic objectives as points of interest on the map to fight over. I'll get to those in a second.

I also wanted to clarify something that I feel is unclear. You can have more then 35 points in a detachment, but you can only use 35 points in each battle (unless both players agree otherwise). Example: I have a minimum unit of Steelhead halberdiers in my detachment. Between campaign rounds I purchase them up to their full unit size(costing 2 more points), and also pick up a 2 point solo. I now have 39 points in my detachment, but when I fight a battle I can choose 35 points of that. You can add warjacks, units, solos, whatever you want, so long as when you make your list for battle, it only includes models from that detachment.

I also wanted to say that it's possible to "transfer" character models and units between detachments (with the exception of warcasters). Basically, just pay the cost to buy it for the new detachment, and erase it off the old detachment sheet and add it to the new. It's expensive to do with any degree of frequency, but it allows for some options if you want to make a tier list later down the road and maybe put a character solo in a different detachment.

So here are the strategic objective rules as they stand now. Basically there's something for everybody, and the Faction-specific ones are conveniently not in their Faction's controlled territory right now. Gotta have goals, right?

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Strategic Objectives


There are various areas of the battlefield that have strategic importance to one or more factions. If the site is in a faction’s controlled territory, they gain the benefit. Site bonuses are cumulative, unless noted otherwise. Strategic Objectives are marked on the map with a single letter or abbreviation.

NOTE: The term “recruit” includes both purchasing new models or units for a detachment and repaying the cost of a model or unit because of attrition.

  • GT: Great Temple: Whenever a Protectorate player recruits living Faction models/units, reduce their point cost by 1.

  • SC: Supply Cache: Whenever a Retribution player recruits living Faction models/units, reduce their point cost by 1.

  • MC: Mercenary Camp: Whenever a Mercenary player recruits living Faction models/units, reduce their point cost by 1.

  • KP: Kommand Post: Whenever a Khador player recruits living Faction models/units, reduce their point cost by 1.

  • H: Field Hospital: Between campaign rounds, a player controlling a Field Hospital chooses one detachment. That detachment negates 1 point of attrition on each living model/unit in it. (Example: heal 1 point of damage from a solo, return 1 model to a unit, etc)

  • Y: Repair Yard: Between campaign rounds, a player controlling a Repair Yard chooses one detachment. That detachment negates 1 point of attrition on each warjack in it. (Example: one point of damage from each column, as caused by attrition)

  • F: Farmland: Whenever any faction recruits living models/units between campaign rounds, it gains a free army point, which must be spent on a living model/unit.

  • S: Scrapyard: Whenever any faction recruits warjacks between campaign rounds, it gains a free army point, which must be spent on a warjack.

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