That's all right though. Mercs are scrappy and I'm sure I'll bounce back. I have no warjack bonds yet, but I haven't rolled for round 2 yet, so there's still a chance for that. I'll be adding a couple more balancing rules:
- The number of territories lost by a player in the previous round will add to their initiative roll for the following round. This represents tactical retreats and preparation to strike back while the enemy is overextended. Functionally, it gives an advantage to the underdog and gives them more of a chance to push back.
- After determining initiative order, the second player will get to place 1 linear obstacle-type of terrain within 20" of any game they are defending, the third player will get to place 2, and the fourth player will get to place 3.
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