Friday, January 11, 2013

3rd Marines Update 2.1

So I wasn't satisfied with the 3rd Marines Symbol, and made a new one. It could arguably be better, but for tabletop quality I think it'll be easy enough and look great as a unifying symbol.


Cygnaran 3rd Marines Update 2

So here is the first test model for the Cygnaran 3rd Marines. the Lancer. I think overall I like the scheme, but I'll probably make a few tweaks. Speedpainted him in about 3 hours, total. Not bad for at est model, IMO.




 The right shoulder is just a Roman numeral III for the Cygnaran Third Army, and the left shoulder is an experiment for the 3rd Marines symbol - a stylized anchor that forms the center of another Roman numeral III. Not sure I like that, and I'll experiment some more before the next time on a better symbol.

Wednesday, January 9, 2013

Journeyman/Birthday Update

Happy Birthday to me! Not that I have anything birthday-related to put here, I just wanted to say that.

More than anything, I wanted to show off the start of the Cygnar Battlebox I'm working on for the Journeyman League. I've had this idea in my head for 2 years or so for a very "narrative" Cygnar experience, so here goes!

This army will represent the Cygnaran 3rd Marines, stationed out of Fort Bronson near Ceryl. It's a relatively small outpost, and not well-funded, but they've been a key part of coastal defense since the Scharde Invasions. In recent years they've seen further reductions as the war fronts have shifted more toward Khador, Llael, and the Thornwood, but they still maintain a notable presence of warjacks, troops, and landing ships ready to strike quickly at key targets.

Lately Commander Stryker has been operating out of Fort Bronson, taking direct command and leading a number of raids on the Khadoran coastline and some of the smaller Scharde Islands. These attacks are not full-scale invasions, but rather attempts to take key positions, destroy enemy supply depots, or secure valuable resources. The only warjacks ready for these initial attacks are a Charger, a Lancer, and the pride of the fort - a venerable Ironclad named Bruiser who fought with them since the Scharde Invasions. This Ironclad has been a tried-and-true part of the fort in nearly every operation, crushing thralls underfoot and developing something of a grisly habit of pounding defeated enemies into fine paste if not given further direction. Though it's against regulations, the men of Fort Bronson have attached an alchemical torch to the back of the 'jack. During battles the torch serves as a rallying point for the men, and when falling back they know that so long as they can still see it burning they can hope for victory.


The idea for this army is to have a kind of WWII Marines feel to it, very light on magic and mechanika but heavy on mundane troops and weaponry. This will be an army of Trenchers, Field Mechaniks, Defenders, and probably no Storm Knights, Stormsmith, Sword Knights, or things like that. The idea is that these men are offloaded onto a beach (the basing should reflect this) and told to storm a position, not dig in for months facing off against Khadorans. Fast moving models, ranged attacks, moderately light armor - that's the plan, at least. Warcasters will be pStryker, Kraye, either Caine, pHaley, and Siege, I think. I'm really pleased with the few minor modifications that really breath some life (and movement) into an old metal Ironclad I had. It really feels like he's ready to go smash things and act as the centerpiece of the army.

Wednesday, November 14, 2012

Gun Corps and Photography

I finished painting my Hammerfell High Shield Gun Corps, and I wanted to test out photographing models/units with more scenic terrain. Considering I literally just arranged some terrain bits on the box I prime models on and took a picture on my camera (with a good light, I might add), I'm rather pleased with the result. The Gun Corps have taken up a defensive position in some ruins, preparing for an incursion. With only marginally more work I feel that I can achieve much cooler looking scenes with my models. I'll have to try more later.

Thursday, November 1, 2012

Impossible Dream finale

Well, I promised pictures, so here they are: The pitiful offering for October's Impossible Dream. By my math I got 24 points painted. Not terrible, but not the 50 I was going for. I'll try to get more done in November, and hopefully I can finish what I started.

Jarok Croe and his motley band of cutthroats. 10 pts.

Zombie pirate riflemen. I can't stand having duplicates of the same model, so I got some "alts". 3 pts.

Wroughthammer Rockram front. 8 pts.

Wroughthammer Rockram back

Revenant Canon Crew. 3 pts. Someday they'll really impress me...

New Plan:
Alexia and Risen: 5 points (about 20 models)
Hammerfell Gun Corps and UA: 8+2 points (10+2 models)
Devil Dogs: 7 points (10 models)
The Kraken: 19 points (1 really big model)
TOTAL: 41 points

I think I can do that in November...yeah right.

Tuesday, October 30, 2012

IKRPG Minis and Impossible Dream Update

Man, this was a terrible month for me to do the Impossible Dream. I should have thought about the fact that the IKRPG was coming out, and that it would eat my life. Oh, well. I'll get some pics from what I've done on that front by tomorrow (after I finish Croe's hopefully - we'll see).

As for the IKRPG minis, I think they're all done. I'm not very pleased with Rust Bucket's...well, rust, but i kind of stopped giving a shit.








Thursday, October 18, 2012

IKRPG Figs Part 2: Salvador Duranti

I can't say it's the best model ever, but after I get him all painted up I think he'll look pretty good. I'm really pleased at the pose, and I think the cigar is gonna look legit.



Epic magnus' body, a steelhead halberdier head, widowmaker marksman rifle, steelhead halberdier arms and shoulderpad, sub-par greenstuff work to try and tie it all together.