Wednesday, October 17, 2012

IKRPG Figs Part 1: Rust Bucket

The IKRPG has me incredibly hyped, and the other day James and I started talking about his character, a Rhulic Arcane Mechanik/Field Mechanik. He comes with a light laborjack, and after much discussion back and forth, we decided that a straightforward loadout of a halberd would be the best option, the deciding factor being that we wouldn't need to purchase more ammunition for it. We also talked about putting a crane on it to assist in salvage operations in the field, and since my character has a bit of gold on hand, I decided to "invest" it in this crane, since successful salvage in the field = more money/assets, I figured it would become a long-term investment. Eventually we'll probably put a shield on the thing and look into upgrading the cortex, but given what we can find in the field those are all maybes. Anyway, I'm sure you're more interested in pics than talk, so I present to you the most metallic member of Salvador Duranti's Preemptive Salvage Specialists: Rust Bucket!




I am incredibly pleased with how it turned out, in particular the crane. I saw a design online for a crane that really inspired me, and after spending some time looking at old steam-powered railroad cranes I bodged this together out of scraps of styrene I had laying around. The halberd is another great bodged together bit that James and I did, with the main haft being the right arm from an old metal Lancer, then adding a Kriel Warrior Leader Right Arm blade and the back side of the polearm from the IKRPG figure of the Ogrun Fighter.

Hope you enjoy, more pics later when it's painted.

Tuesday, October 16, 2012

Salvador Duranti: Part II

After his part in the failed defense of Winterhaven in Southern Llael, combined with the fact that they did not in fact get paid for their crucial role in evacuating the civilians, Salvador Duranti had a dispute with his employer and left the yet-unformed mercenary company, vowing to make his own and do it better. He still had in his possession the several pages from the Libre Mechanikus that they had found in the old barn, a fact that he had not bothered to mention to the others. It was a simple matter to find members of the Order of Illumination in the area, since they were looking for their fallen fellows and the stolen pages. He told them what he know and sent them toward the farm where they're found the pages, then offered them those same pages for a reward.

Handsomely compensated, Sal turned his attentions west to his homeland of Ord. He made his way to Corvis and booked passage down the Dragon's Tongue River to Five Fingers, where he disembarked and began looking for work. His status as a Lieutenant in the Steelhead Mercenary Company (a title he still maintained on his "hiatus") allowed him to make several contacts early on who were eager to work with a warcaster-for-hire. The most promising of these leads was an old acquaintance of his named Terkainen Calhoon, a Rhulic mechanik of some notable skill. Terkainen had been employed working for a mining conglomerate the last time they had spoken, but the dwarf now seemed to be looking for work, alongside a beat up laborjack with a bodged together halberd the dwarf affectionately called "Rust Bucket". Sal suspected that his current unemployed status from the mines was related to his possession of the 'jack, but without prying too deeply he decided that having a skilled mechanik with his own 'jack would end up being very useful.

With the beginnings of a legitimate outfit, Sal drafted up a charter for "Salvador Duranti's Preemptive Salvage Specialists", which he envisioned would specialize in the destruction and salvage of military hardware, then utilizing Terkainen's mechanikal expertise they could upgrade Rust Bucket or any other 'jacks they might come into possession of. This was a plan that could eventually lead to a sizable force-for-hire, and would allow for the training of him and his associates to be worthy of far more impressive contracts.

The second big break came when he made contact with Egan Eisman, a representative of the wealthy House Mateu. The Mateus were looking for discrete mercenaries on retainer to use in undisclosed operations for an indefinite period of time. It was an ideal set up, and Sal jumped on the opportunity. Several hours of haggling and drafted contracts later, and a very solid deal had been come to. They would have their expenses covered and steady work, with respectable pay for each job, and a place to use as a base of operations. Terkainen immediately started setting up in an empty shop as his mechanik's room, while Sal began looking around for additional members.

The next acquisition was a kayazy traveling alchemist named Michael Western looking for more steady work. In addition to his obvious skill with explosives (never a bad thing) he was well-trained in dealing with money, and Sal assigned him as the Company Treasurer to ease his mind from needing to count coppers all the time. Next he found an ex-trencher sharpshooter named Elias Kurgan with extensive medical background, and Sal hired him as the sniper and medic for the group. Finally he found a pirate on the docks who was looking to stay clear of his former crew - something about a betrayal or mutiny, but Sal didn't care so long as the man was willing to fight alongside them for coin.

With his five specialists, Sal made arrangements with Egan to travel to Merin, where they would work on retainer for House Mateu. Over the several days of travel it took to get there, Sal did his best to form a unit out of the disparate personalities and skill sets. He trained them on fire-and-advance tactics, allowing Rust Bucket to screen them while the rifles picked off anyone too close. He demonstrated his ability to allow his comrades to find cover virtually anywhere to remain safe from explosions and bullets.

Until they are tried in combat, though, it's all just words.

Sunday, October 7, 2012

War of the Worlds Kraken

So I am not the biggest fan of the base Kraken pose. It looks like a squat beetle, and for the life of me I'm not sure how it can propel itself across the ground on those stubby little legs. One solution was to have it bursting from the water, but I already did that when I painted my friend's Kraken a few months ago.

The Kraken I painted for my friend. He took my dang idea!

The more I thought about it, a second idea came to me. This is a machine that has long tentacles that grab up people and stuff them into cages while firing a giant death ray. Sounds an awful lot like the Tripods from the new War of the Worlds movie from a few years back with Tom Cruise.

Let's face it, those things were creepy.

So I set out to mimic this whole thing with my Kraken. I wanted it to be standing up taller, but I was trying to figure out how to do that and still have it be basically playable. Another pet peeve of mine was that there is no obvious swimming apparatus for a machine that is supposed to attack ships from under water. The legs weren't tall enough, there were no propellers or water jets, and as best I can figure out it just sits in shallow water and reaches up to grab passing ships. That simple won't due - a sea monster needs to be able to leap up from its resting place on the ocean floor and grab its unsuspecting prey!


This was attempt 1. It got me the pose I wanted, but the dowels in the back were too big and lumpy. The front legs were significantly cut and repositioned, and the tentacles reaching forward a little more, but I knew I had to do something about that leg. After some experimentation...



Behold! The mighty Klawed Kraken! You can see in the first picture I have a hapless prisoner being pulled into the side vent there, and there's a body on the ground in the second picture (both are zombie miniatures from Mantic Games). The claw leg is a combination of one of the original back legs for the Kraken, three crabjack legs (my bitz box is full and bursting with goodies), a well-placed brass pin, and a little washer-thing I found at Home Depot. It looks weird and Cryxian (at least to me), and once painted up it will tower over the table (it's a good 2-3" taller than the stock model) and stuff enemy troops into its side-vents while spraying death over its other victims.


My sister's housewarming present

I went to visit my sister this weekend, who just moved into an awesome little cabin on a ranch up near San Louis Obispo (Templeton, to be exact). She is an avid Firefly fan and immediately called her new place "Serenity", but as a reference to the ship and also for the effect it has on her stressful life. As a housewarming gift, I made her a little something to hang on the wall.



She absolutely loved it, which was great for me. We hung it up by her front door, and it fits the aesthetic of her house perfectly.

Friday, September 28, 2012

Impossible Dream II

Fact: I am kind of eccentric. I do weird things. I have dumb ideas, and I often jump into them without fully realizing the consequences.


It is in this spirit that I am going to tackle the Impossible Dream. For those of you unfamiliar, it is a personal challenge where you lay out 50 points worth of Warmahordes models and promise to paint them in 30 days. Madness? Perhaps. But the way I see it, even if I fail I probably got motivated to paint where I wouldn't have before. The last time I tried this madness I got 40-something points of trolls painted, which fell short of my goal but I can't exactly complain about. I tried it once before. I didn't quite make it, but the motivation to paint from the Impossible Dream was spectacular. So here I go again!

Do you have unpainted minis? I know that it's a small percentage of our group that meets that criteria, but to you few I will ask: would you like motivation to paint? Would you like other people to measure yourself against for no prize other than the satisfaction of fully painted armies on the table? Well, I will come up with 50 points I will be painting from Oct. 1 through Oct. 31, and if you want to set yourself a goal (15, 25, 35, 50, whatever) to try and be as much of a weirdo as me, feel free to post your goals here. Set your sights high! Try to achieve something you don't think you can! It wouldn't be Impossible otherwise! I will be trying to host painting days at my apartment and I encourage other people to follow suit. I will be painting models from several factions, I probably won't even finish, but if you want to declare models you want to paint by the end of October then I CHALLENGE YOU TO THE IMPOSSIBLE DREAM.

Doug's Insanity:
The Kraken: 19 points (needs to be modded AND painted)
Revenant Canon: 3 points
Rev Crew Riflemen (3): 3 points
Trollkin Fennblades with UA: 10 points
Croe's Cutthroats: 10 points
Durgen Madhammer: +6 points
Alexia + like 30 risen and 3 thrall warriors: 5 points
Wroughthammer Rockram: 8 points
TOTAL: 52 points (factoring in Durgen's jack points!)

This is probably completely unreasonable. That won't stop me from going for it! DARE YOU ACCEPT MY CHALLENGE?

Thursday, September 27, 2012

Salvador Duranti Character Background

So this will be my character in the IKRPG (if I don't end up running it). He's a Steelhead Rifleman Soldier/Warcaster. I statted him out tonight, and hopefully he works out well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




Ord is a land known for its long and storied mercenary tradition. Its people have repelled attacks from the disciplined Khadorans to the north and the pirate reavers of Cryx off their coast for hundreds of years, and the hiring of mercenaries and privateers has frequently been a key part of these successes. It is perhaps somewhat surprising, then, that the career of Salvador Dumanti began as inauspiciously as it did.

Salvador Dumanti - “Sal” to those close to him – was born the fourth son of struggling peat farmers in central Ord. His family had no military tradition, but the one thing it did not lack for was children. With no chance of inheritance and a lifetime of carving peat ahead of him, Salvador decided to take his future into his own hands and leave his family at the age of 16. He spent several years working odd jobs at roadhouses, docks, and anywhere else that would take him in and give him a few coppers to assist them, but his big break came when he was working in the kitchen of an alehouse in Berck. The coastal town was always bustling and Salvador had picked up a number of valuable skills, including a passable skill with knife and gun. He rarely needed them, being wise enough to keep a low profile, but when a recruiter for the Steelhead Mercenary Company came into his tavern looking for recruits, he saw a chance to really make a name for himself. At the tender age of 20, head full of dreams of glorious battles with comrades in arms, Salvador Dumanti signed his mark on a piece of paper and enlisted with the Company.

His training went quickly, as his natural aptitude for marksmanship got him assigned to a rifle corp in short order. He learned to take orders and concentrate his fire on command with his fellows, then was assigned to a squad and quickly got hired for patrol duty along the northern border with a chartered company called Barrik's Raiders, led by An Ordic mercenary warcaster on permanent retainer with the Ordic crown named Barrik Pharsalos. Any illusions he had about glorious battles were quickly dispatched within the first days of this tour. The rainy season had just started, and his unit was hired to patrol north of the fortresses, keeping an eye out for Khadoran patrols venturing too close to Ordic lands. This went on for months. They would spot a lightly armed patrol of Winterguard and exchange frivolous volleys before both sides would retreat to their respective borders. Nights were spent in hastily erected camps on hills just high enough to not be flooded in leaky tents, or sometimes in muddy trenches making sure no enemy passed their position. The misery was constant, the glory never so much as glimpsed, and the two-year contract Salvador signed with the Company was looking to be a very long term indeed.

Not everything was terrible, though. Barrik Pharsalos and Salvador ended up getting along rather well. Barrik had spent his initial time as a Steelhead rifleman as well, and the fact that his skills as a warcaster allowed him to command a very respectable price for his services was certainly inspiring to Sal. Barrik would often sneak Sal extra rations from his food, or an extra few rounds of ammunition – the kid had promise, he would say when questioned about it, and keeping that rifle of his pointed at the enemy at firing for long enough might turn him into something great. The middle-aged warcaster only could afford a refurbished Nomad warjack, but the great machine was more than enough to keep any opposing armor well away from the rest of the troops.

The rainy season was nearing an end when the fateful orders came in. A sizable Khadoran force was assembling with the intention of attacking an outer watchtower key to the advance knowledge of Khadoran movements in the region. Barrik's Raiders were sent to stop this from happening. The rain was drizzling and visibility was rather poor, which allowed their force to sneak up on the Khadoran camp relatively unobserved. They attacked in force, halberdiers charging in with riflemen supporting them with concentrated volleys and their small cavalry contingent moving in from a flank. The Khadorans reacted much better than anticipated, though, and instead of disorganized fighting they quickly met their attackers and began to turn the battle. Among the couple dozen Winterguard were a venerable Juggernaut and a fresh-looking Destroyer, both of which were proving to be formidable obstacles, and both being led by a large Man-O-War with an axe canon. Between a cavalry charge and a follow-up from the Nomad the Juggernaut was reduced to scrap quickly, and rifleman fire and halberdier charges decimated the ranks of the Winterguard. Before Barrik could capitalize on this event, however, the Khadorans made a strong push back. Destroyer shells landed in among the Steelhead troops, tearing them apart while a veritable hurricane of Winterguard rifle bullets, blunderbuss slugs, and grape-shot sprays tore through much of the rest of the Raiders. The final turning point was when Sal saw Barrik's power field flicker from concentrated rifle fire, then die just in time for a blunderbuss shell to impact his chest.

The battle quickly fell apart from there. Barrik's death caused a feedback in the Nomad's cortex that shut it down, while the remaining troops panicked at the loss of their leader and the casualties they had sustained, and began a full rout. The Winterguard pursued them and the battle quickly became a fight for their lives. Sal lost track of time as he went from frantically reloading his rifle to firing it to pulling out his sword to hack at a Winterguard, only to realize it was already a dead man, then to turn back to fire with his rifle. The moment of clarity hit when he ducked into cover and realized that he was behind the Nomad time stood still as in his panic he pleaded with the venerable warjack to save him, and he saw its heartfire surge back into its eyes. It stood and brandished its mighty battleblade, cleaving through a nearby Winterguard while swatting another with its shield away like a fly.

Sal stood behind the machine, his mind shared between them both and the world lost in a haze of reloading and firing his rifle, and swinging his great battle blade in sweeping arcs to clear away Winterguard. He was able to rally a handful of other fleeing Steelheads and fight to the high ground. They had scarcely over a dozen men, armed with halberds and rifles, no officers, and one battered Nomad. They were able to find cover behind rocks and logs, the halberdiers set their pikes in the ground, and the Winterguard looked to break their morale with a charge. After a volley from the defending riflemen and the efforts of the halberdiers and Nomad the charge was diverted, and as the Winterguard fell back Sal ordered a countercharge of his own. The riflemen reloaded and fired into the retreating red uniforms before the halberds charged. Sal, ammunition running low, pulled out his sword, little as it was, and charged down the hill along side the Nomad, until the remaining Khadorans broke and routed in turn.

As the company that had once been Barrik's raiders made their way back to the safety of the Ordic fortresses, they took what they could from the battlefield. The spoils of war were generous to them, and aside from an ample supply of ammunition, firearms, and some important military documents recovered from the body of the Man-O-War Kovnik, Sal was able to salvage most of Barrik's warcaster armor, though the older man's mechanikal spear seemed to have been damaged beyond repair. There was a part of Sal that felt remorse for looting the body of a recently fallen friend, but mercenary life was tough work, and he felt justified that Barrik would rather Sal have taken the armor than it being left to rust in the field.

The commanders in the Ordic military and their liasons with the Steelhead Company were ecstatic when the survivors returned. The pay earmarked to pay Barrik's Raiders was paid to the remainder of the company, as per the contract, making the survivors wealthy men indeed. The intelligence gathered from the Khadoran papers ended up being little of note, but it did state that without the force that the Raiders had routed the attack on the watchtower would not be able to commence. Sal was promoted to a Sergeant for his role in turning the battle around, and since the Nomad and armor were the personal property of Barrik Pharsalos neither the military nor the Steelheads had any claim on them. Sal's fledgling talent as a warcaster was noted by the Steelhead Company, and with a fair portion of his earnings he was able to re-negotiate his contract. He sold the badly battered Nomad to an Arcane Mechanik who was able to fix up the armor for him and make it ready for use, and his new contract allowed him a looser relationship with the Steelhead Company to “hone his talents”. He would henceforth work as a free Steelhead Agent.

A young man with a pocket bursting with crowns and a new lease on life is not the most responsible individual. True, Sal sought out arcanists to learn from and honed his arcane talent, which proved to be formidable for one his age. He also purchased upgraded equipment for his military rifle, equipping it with a scope and bipod that would allow it to serve as a stable, long-range firing platform. He practiced in his warcaster armor, learning to harness its power field and draw on its power in the field. And he got drunk. A lot. He visited brothels and inns, traveling from town to roadhouse to city burning through the sizable earnings he had made in a couple years.

Sal is now 22. He has exactly two gold crowns to rub against each other, a suit of expensive warcaster armor, his standard issue Steelhead military rifle and sword, and a handful of other odds and ends. He is realizing that he needs to get serious about putting his skills to the test on the field of battle, to earn some money so that he can buy ammunition, better weaponry, and re-establish his career as a Steelhead. With a suite of skills, a pocketful of gold, and eventually his own stable of warjacks, Sal intends to create his own mercenary company and lead them into battle for whoever will pay their price. For now though...a hot meal and stein of ale sound like a pretty good place to start.

Tuesday, September 25, 2012

Scaverous vs. Bloodsong 50pt BatRep

Got a chance to play a game with James again last weekend, and am just now getting the BatRep done. I'm a terrible friend. Oh, well.

I don't recall exactly what our lists were, but it was something to the effect of:
James:
Jarl Skuld
Mulg
Earthborn
War Wagon
10 Fennblades + UA
10 Kriels + UA + 3 cabers
Janissa Stonetide

Me:
Scaverous (proxied by Venethrax)
Erebus (proxied by a slayer)
2 Nightwretches
Kraken
20 Mechanithralls
6 bile thralls
Skarlock
Necrotech + scrap thrall

Below is our set up. From here on out I'll be telling the story in narrative form. Keen eyes may notice the Super Dungeon Explore kobold that is secretly watching the battle unfold from on top of that building.


Jarl Skuld could feel the air give off an unnatural chill as he led his warband through the southern Thornwood Forest. He had heard that some of the few remaining kin in this area had been driven from their homes by strange abominations that howled in the night and devoured the dead. He could think of a number of things that fit that description, but he decided that he would rather think about how to help the kriels who had still managed to hold on here, so far away from Madrak's army. He had managed to convince the ancient dire troll Mulg to part from Hoarluk Doomshaper for the time being, since the elder warlock was investigating some deep mystery and Mulg's appetite was somewhat less patient. He had brought an Earthborn dire troll he had found deep in the Thornwood as well, and the two dire trolls seemed to be getting along much better than he had expected. He had also managed to "acquire" a War Wagon during his brief time with the United Kriels, as well as recruit a sizable host of Fennblades and traditional Kriel Warriors. They made a formidable group, but they were hardly as stealthy as he might have wanted. Between Mulg's roars and attempts to eat any wildlife they came across and the War Wagon's great rumbling he was surprised they didn't call down the wrath of the entire Khadoran military - to say nothing of the prey they were supposedly hunting.


As they approached a series of ancient ruins, relics from some ancient kingdom or empire (History had never been one of Jarl's strong suits), they could see an oily black smoke up ahead rising through the trees. Jarl barked out orders and his host formed up into ranks as best they could, Mulg at the front and eager to devour what was up ahead. As they were doing so, a second large plume of oily black smoke appeared, accompanied by a screeching sound that proved they had found their target. A huge metal monstrosity surged forward into view, firing a deadly green projectile that fell well short of his position, but churned up the ground around it. He could see now a huge horde of thralls surging forward, mechanithralls with their steam fists and the more terrifying bile thralls, waddling forward and gurgling. Among them charged black iron helljacks and bonejacks, arcane power dancing along their arc nodes and the runes inlaid in their hulls.


As Jarl's forces moved to meet this threat, he began to see what was happening. The ruins his Fennblades were charging past had once been an ancient mausoleum, and the granite sarcophagus in the center had been cracked open like an egg, and recently too - the ground was still freshly churned. Ahead he could see an alien mechanikal apparatus digging into the ground, something he understood the Cryxians would do to gain power from places of death. He knew he had to stop them - the only part he didn't know was how exactly to do that.



As Jarl's kriel warriors charged forward, they were met head on by a towering helljack inlaid with intricate glowing runes. He slammed into the front warriors, his claws raking across them to leave them dying screaming on the ground, their souls visibly being torn from them to flow back behind the lines. Following the helljack, a cluster of mechanithralls suddenly became as insubstantial as ghosts and charged through the solid stone walls between them to impact the rest of the warriors' line. Jarl grimaced as he saw fists fly and kin fall, then turned to see another group of the thralls closing on his Fennblades. The death toll was light, but then the immense helljack crashed through the trees to grab the kin with huge tentacles and stuff them into vents on its sides, their screams melding with the sound of steam venting from its back. Suddenly, Jarl saw a looming, dark form move into the shadow of the ruins and summon horrific green runes that shot from his hand to wrap around another kriel warrior. The warrior fell screaming, his flesh sloughing from his bones, then flying through the air surrounded by the runes to reconstitute itself as a new, horrific bile thrall. This thrall advanced and exploded over other kriel warriors, taking them to an acidic death.


His numbers depleting, Jarl decided it was time to move quickly. His Earthborn charged the rune-inlaid helljack and ripped one of its arms fully off, roaring in satisfaction. Echoing that roar, his remaining kriel warriors charged the thralls and helljack, killing many of the former. One of the mighty caber throwers accompanying his warriors smashed the great stone pillar into the helljack and sent it to the ground. Jarl could see the light fading from its eyes and new that flank was almost secure. He ducked back into a nearby copse of trees to guard him and fired his pistols into several thralls. The war wagon crashed forward and into the bile thralls, but a wheel got stuck in a green muck on the ground and it was brought up unexpectedly short. (Side note here: James charged the War Wagon at the back bile thrall. His impact attacks would hit 2 of the biles, then his charge would hit the target in the back. After that his guns could fire and kill the remaining biles, as well as do some other major damage in the back field. He needed 4 to hit on his impact attacks. He rolled a 3. It wasn't until afterwards that I remembered that the War Wagon gets 3 dice to hit on impact attacks. James, remember that. It's really important!) His Fennblades charged furiously in return, wiping out most of the thralls, but having no real recourse against the huge helljacks towering over them. They sliced at it with their greatswords, but the great machine was simply too large for them to damage it in any meaningful way. Mulg let out a roar and charged after them, though, and with his club he was able to carve great dents into the armor of the thing.


As Jarl was beginning to feel that he would be able to push these Cryxians out of the Thornwood for sure, he saw a chilling sight. The dark figure that had hidden in the shadowed recesses of ruins turned insubstantial and walked through solid stone to stand before Jarl. Runes swirled around him and Jarl could feel the air crackling with dark power. His own sorcery felt distant and difficult to harness, but this same power seemed to only strengthen the iron creature. It pointed an iron claw at him and a gout of green arcane power shot at him, hitting him unerringly even in the forest. Mulg turned and tried to make it to the creature, but a swipe from the huge helljack he had been fighting dealt him a crippling blow. He staggered forward, but his club was not quite in range yet. Another gout of green fire missed Jarl by mere inches, but the third slammed directly into his chest, throwing him backwards on the ground, his head swimming.


The next few minutes were a haze. Jarl vaguely heard Mulg and the Earthborn howling in pain and fury and running away, his remaining troops breaking and falling back, and several of his kriel warriors collecting him and dragging him out of the forest. By the time he came around and could ask what happened, he realized that they had suffered a bad loss. His stupor had driven the dire trolls mad, and they had fled. Without their support his warriors routed, and the War Wagon had no choice but to follow. They were able to regroup, but for now they would have to avoid the Cryxians in that part of the forest.

The game was really fun. It ended with the skarlock thrall casting ghost walk on Scaverous to walk through the obstruction he was behind to get in range of Jarl without his arc nodes (they were all engaged). With a soul from Erebus the previous round and popping his feat he could cast Excarnate up to 4 times, boosted to hit each time. Needing 10s to hit Jarl, it was a done deal. Mulg taking a free strike from the Kraken that disabled his body meant that he wouldn't even be able to kill me with Protective Fit attacks. Looking at the pictures I see that Janissa was in the list too, but I think she just hung out and threw up a few rock walls or something.

Again, really fun game. There was a lot of back and forth, thralls charging trolls and trolls counter charging thralls, warbeasts and warjacks murderizing every dang thing. I look forward to the next one!